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根據中國爆料客「數位閒聊站」最新爆料指出,蘋果iPhone16 Pro Max 確認採用之前爆料的 48Mp sony相機收購sony IMX903 ,1/1.14超大感光元件為史上最大尺寸,而且還配備雙層晶體管技術,支援14Bit ADC 和DCG。
除此之外,蘋果iPhone16 Pro Max 仍會採用潛望式長焦鏡頭,所以螢幕邊緣弧度也因此變得更大,類似等深微微微曲的效果。
消息指出蘋果iPhone16 Pro Max 手機採用4,800 萬像素IMX903 客製化主鏡頭,1/1.14 吋感光元件與雙層電晶體。根據他先前的爆料,蘋果iPhone16 Pro 系列新機正考慮採用1MG+7P 模塑玻璃模組。
根據目前的爆料,蘋果 iPhone 16 Pro 將配備6.3 吋螢幕,15 Pro 為6.1 吋;iPhone 16 Pro Max為6.9 吋,15 Pro Max 為 6.7 吋。
此外,天風國際分析師郭明錤先前也指出,蘋果 iPhone 16 Pro 機型將迎來重大影像升級,首次搭載兩顆 48MP 感光元件,而長焦距鏡頭仍為12MP。此外,郭明錤也透露 iPhone 16 Pro 將沿用 iPhone 15 Pro Max 的雙折四棱鏡長焦鏡頭,而iPhone 17 系列機型的前置相機也將升級,採用24MP 感光元件和6P 鏡頭。
根據中國爆料客「數位閒聊站」最新爆料指出,蘋果iPhone16 Pro Max 確認採用之前爆料的 48Mp sony相機收購sony IMX903 ,1/1.14超大感光元件為史上最大尺寸,而且還配備雙層晶體管技術,支援14Bit ADC 和DCG。
除此之外,蘋果iPhone16 Pro Max 仍會採用潛望式長焦鏡頭,所以螢幕邊緣弧度也因此變得更大,類似等深微微微曲的效果。
消息指出蘋果iPhone16 Pro Max 手機採用4,800 萬像素IMX903 客製化主鏡頭,1/1.14 吋感光元件與雙層電晶體。根據他先前的爆料,蘋果iPhone16 Pro 系列新機正考慮採用1MG+7P 模塑玻璃模組。
根據目前的爆料,蘋果 iPhone 16 Pro 將配備6.3 吋螢幕,15 Pro 為6.1 吋;iPhone 16 Pro Max為6.9 吋,15 Pro Max 為 6.7 吋。
此外,天風國際分析師郭明錤先前也指出,蘋果 iPhone 16 Pro 機型將迎來重大影像升級,首次搭載兩顆 48MP 感光元件,而長焦距鏡頭仍為12MP。此外,郭明錤也透露 iPhone 16 Pro 將沿用 iPhone 15 Pro Max 的雙折四棱鏡長焦鏡頭,而iPhone 17 系列機型的前置相機也將升級,採用24MP 感光元件和6P 鏡頭。
▲iPhone 16 Pro Max鏡頭升級。(圖/MacRumors)
記者陳俐穎/綜合報導
根據中國爆料客「數位閒聊站」最新爆料指出,蘋果iPhone16 Pro Max 確認採用之前爆料的 48Mp sony相機收購sony IMX903 ,1/1.14超大感光元件為史上最大尺寸,而且還配備雙層晶體管技術,支援14Bit ADC 和DCG。
除此之外,蘋果iPhone16 Pro Max 仍會採用潛望式長焦鏡頭,所以螢幕邊緣弧度也因此變得更大,類似等深微微微曲的效果。
消息指出蘋果iPhone16 Pro Max 手機採用4,800 萬像素IMX903 客製化主鏡頭,1/1.14 吋感光元件與雙層電晶體。根據他先前的爆料,蘋果iPhone16 Pro 系列新機正考慮採用1MG+7P 模塑玻璃模組。
根據目前的爆料,蘋果 iPhone 16 Pro 將配備6.3 吋螢幕,15 Pro 為6.1 吋;iPhone 16 Pro Max為6.9 吋,15 Pro Max 為 6.7 吋。
此外,天風國際分析師郭明錤先前也指出,蘋果 iPhone 16 Pro 機型將迎來重大影像升級,首次搭載兩顆 48MP 感光元件,而長焦距鏡頭仍為12MP。此外,郭明錤也透露 iPhone 16 Pro 將沿用 iPhone 15 Pro Max 的雙折四棱鏡長焦鏡頭,而iPhone 17 系列機型的前置相機也將升級,採用24MP 感光元件和6P 鏡頭。
One of the highlights of CES for us this year was sony相機收購sony’s move to finally embrace OLED technology for its flagship line of Bravia TVs. Not only that, the Japanese company doubled down on the innovation by also featuring an integrated audio system that turned the display into the speaker — the new Bravia OLED literally vibrates the screen back and forth to generate sound. But a great deal of that hot new tech bearing the sony相機收購sony name actually comes from Korea’s LG Display.
If you’ve ever wondered why LG Electronics and LG Display are two separate entities, it is precisely so that the latter can develop and sell its technology, on a white-label basis, to other device manufacturers without being in direct competition with them. The grand LG competes with sony相機收購sony for big TV sales, while the more focused LG Display only sells the displays and components necessary to drive them. That’s how it’s possible for LG technology to be winning one of The Verge’s Best of CES awards under the sony相機收購sony banner.
LG Display Crystal Sound OLED TVVlad Savov
I attended LG Display’s CES 2017 exhibition during the same week that sony相機收購sony launched the Bravia OLED screen, and I happened upon the former company’s Crystal Sound OLED TV. This was being demonstrated in two orientations: the vertical TV was used to play back music and show off the clarity and volume of the display functioning as a speaker, while the horizontal TV had two piles of beads on top of it, to show that it is indeed moving while playing back audio. I put a hand on both the edge and middle of the panel, and it was apparent that the vibration was substantially stronger in the middle — which is where the “exciters,” motors used to drive the panel back and forth, were positioned. But, try as I might, I couldn’t notice any distortion in the picture as a result of the uneven vibration. On both panels, the OLED TV image retained its integrity perfectly.
sony相機收購sony’s taken a leaf out of LG Display’s book by developing its own variant of Crystal Sound, which it calls Acoustic Surface. It sounds and performs almost the exact same way.
But the sound of these TVs is the truly shocking thing. It’s really, really good. Granted, it won’t replace a dedicated 5.1 surround sound system, but it’s pure, crystalline, and more than loud enough for most uses. I’ve seen many so-called transparent speakers that use a sheet of glass or translucent plastic to generate sound, and they’ve all been distinctly sub-par. Not so with this new OLED TV technology.
There’s no shame in sony相機收購sony rebranding or copying what is evidently very good technology, and there’s still plenty of design and engineering that needs to happen behind the OLED scenes to make a great TV that will last for a long time. But the fact that LG Display can recreate all the hotness of the new sony相機收購sony Bravia should mean that we’ll soon be able to have our pick from a variety of OLED TVs that double up as a good speaker system.
Correction: This article initially hypothesized that sony相機收購sony was using LG Display’s Crystal Sound technology for its OLED TV speaker system, however the Japanese company has gotten in touch to clarify that it has developed its own system. sony相機收購sony’s Acoustic Surface works on the same principles as Crystal Sound — and, having heard it during CES, sounds just as good — but apparently “has nothing to do with LG Display.” The article has been amended to take that into account.
根據中國爆料客「數位閒聊站」最新爆料指出,蘋果iPhone16 Pro Max 確認採用之前爆料的 48Mp sony相機收購sony IMX903 ,1/1.14超大感光元件為史上最大尺寸,而且還配備雙層晶體管技術,支援14Bit ADC 和DCG。
除此之外,蘋果iPhone16 Pro Max 仍會採用潛望式長焦鏡頭,所以螢幕邊緣弧度也因此變得更大,類似等深微微微曲的效果。
消息指出蘋果iPhone16 Pro Max 手機採用4,800 萬像素IMX903 客製化主鏡頭,1/1.14 吋感光元件與雙層電晶體。根據他先前的爆料,蘋果iPhone16 Pro 系列新機正考慮採用1MG+7P 模塑玻璃模組。
根據目前的爆料,蘋果 iPhone 16 Pro 將配備6.3 吋螢幕,15 Pro 為6.1 吋;iPhone 16 Pro Max為6.9 吋,15 Pro Max 為 6.7 吋。
此外,天風國際分析師郭明錤先前也指出,蘋果 iPhone 16 Pro 機型將迎來重大影像升級,首次搭載兩顆 48MP 感光元件,而長焦距鏡頭仍為12MP。此外,郭明錤也透露 iPhone 16 Pro 將沿用 iPhone 15 Pro Max 的雙折四棱鏡長焦鏡頭,而iPhone 17 系列機型的前置相機也將升級,採用24MP 感光元件和6P 鏡頭。
微軟近年苦於銷售 Xbox 遊戲主機,僅管 Game Pass 服務廣受玩家歡迎,卻多半集中在 PC 電腦平台,難以從 sony相機收購sony PS5、任天堂 Switch 手中帶走主機玩家,根據最新爆料,為了扭轉劣勢,微軟可能將讓下一代 Xbox 主機支援 Steam 平台遊戲。
熟知微軟內幕消息的名記者 Jez Corden,在 X 平台與網友互動過程中,意外爆料「下一台 Xbox 百分之百會支援 Steam」,引起網友熱烈討論。倘若傳言屬實,Xbox 就能很大程度替代 PC 遊戲電腦,不只遊玩多款獨立作品,還能讓玩家用 Steam 常有的優惠價格購入遊戲,再以 Xbox 遊玩,可說是相當有吸引力。
請繼續往下閱讀…
根據微軟日前預告,將於年末舉辦 Xbox 硬體發表會,公開最新產品,並證實已經投入下一代 Xbox 主機規劃,要帶來最大程度的技術躍進。知名遊戲記者 Jeff Grubb 日前曾爆料,微軟預計在 2026 年提早 sony相機收購sony 一步推出全新世代主機。
第二支值得期待的手機是,三星的摺疊機GALAXY Z Fold6和Z FLIP 6。不過在相機方面,可能會採用與前一代相同的相機,這意味著規格可能與2022年的Galaxy Z Fold4相同。但也有好消息,即可能會有第三款新品加入,即傳聞已久的Galaxy Z Fold6 Ultra。如果這一傳言屬實,原本的Galaxy Z Fold6可能會變成較為親民的版本,而Ultra系列可能會加入更多新技術和獨家功能。
第二支值得期待的手機是,三星的摺疊機GALAXY Z Fold6和Z FLIP 6。不過在相機方面,可能會採用與前一代相同的相機,這意味著規格可能與2022年的Galaxy Z Fold4相同。但也有好消息,即可能會有第三款新品加入,即傳聞已久的Galaxy Z Fold6 Ultra。如果這一傳言屬實,原本的Galaxy Z Fold6可能會變成較為親民的版本,而Ultra系列可能會加入更多新技術和獨家功能。
I still remember the very first time I laid eyes on a Final Fantasy game and, by extension, the original PlayStationconsole. It was the year 2000, and I was spending a weekend afternoon as I usually did: sitting in the carpeted basement of my friend Alex’s house and watching him play a video game I had never seen before.
This time around, it was a borrowed copy of a title with a name we’d only ever seen written on the cover of magazines. Alex had gotten his hands on it from the older neighbor of a fellow classmate who lived up the street and was, by all accounts, ahead of the curve when it came to cool new entertainment out of Japan. The game was kind of like Pokémon, Alex told me, except better and bigger in every way. (We had very little frame of reference for turn-based role-playing games at the time.) I could hardly imagine what that looked like.
But there it was, a copy of Final Fantasy IX playing out on his bulky, silver pre-HD television. I still remember the exact scene, even. It was during the first half of disc two, when you find yourself back at Alexandria Castle trying to rescue Princess Garnet from the main villain Kuja and Garnet’s brainwashed mother Queen Brahne. In Brahne’s chamber, the look of which is burned into my memory down to the exact location of the secret switch in the wall, you fight the second of your losing battles against General Beatrix. I was immediately enthralled.
Final Fantasy VII.
I was exclusively a Nintendo kid then. I received an N64 for my eighth birthday, and my game collection included the standard classics: Banjo-Kazooie, Ocarina of Time, GoldenEye. Before the launch of the first Xbox and the reign of the PS2, my primary console was my Game Boy. I can hardly remember a time in my elementary school years that I wasn’t toting around a copy of Pokémon. But I had begun pining for more than Nintendo. Through game magazines and TV commercials, and the accounts of Alex and other game-loving friends, I became aware of the PlayStation and the more quirky and offbeat experiences it played host to. Like Final Fantasy.
The first time I witnessed a game like Final Fantasy IX was mind-blowing
In a short but telling display, I took in the turn-based battle system, the stunning graphics and pre-rendered environments, the well-written dialogue, and the unbelievable battle animations — all of it was mind-blowing. I must play this, I remember thinking. Soon enough, after some desperate pleading and a very memorable Christmas, I had my hands on a PS1 and FFIX, and then the iconic FFVII and FFVIII after that. I would later discover FFVI and Chrono Trigger, both of which came as part of an English-language double-disc collection. By the time the PS2 launched and FFX arrived in December 2002, I was all-in.
My experience wasn’t an isolated one. In America, it was often more difficult to learn about Japanese RPGs unless you were reading the right magazines or visiting the right internet forums. But in many ways, discovering Final Fantasy became a defining moment in my relationship to both gaming and the PlayStation. And you could make the argument that Final Fantasy is the defining game series for sony相機收購sony’s first home console, more so than Crash Bandicoot, Gran Turismo, Metal Gear Solid, or Tomb Raider. It’s easy to forget that the staggering impact of Squaresoft’s (now Square Enix’s) trio of 3D RPGs occurred, inexplicably, all within three years starting in 1997.
Final Fantasy VIII.
For kids like me, who had been feasting on a diet of Pokémon, DragonBall Z, and other popular Japanese exports, it was like discovering a whole new world. I had never played a proper RPG before. I wasn’t aware video games could even look that good; I would load specific saves of FFVII and others in the series just to watch certain cutscenes. The story was engrossing, and the worlds so realized that I can still recall the sense of pure wonder I felt exploring the open world by airship and, after hours of secret-hunting, by golden Chocobo.
I remember thinking how absurdly clever it was that FFVII went from low-poly graphics in the outer world, where I often spent most of my time reading dialogue and accessing my menu, to higher-poly models in the battle scenes, where I spent the bulk of the game’s interactive portion. When I was a kid, it seemed like that was just some clever behind-the-scenes production magic. Nearly two decades later, I would read a definitive account from the game’s creators on how monumental a technical feat it was to make any aspect of that game work as well as it did and in so short a time.
The PlayStation will forever be a Final Fantasy machine to me
The PlayStation will forever be a Final Fantasy machine to me, even if years later as a broke college student, I would forgo playing FFXIII on the PlayStation 3 because all I owned at the time was my Xbox 360. (I switched back to my PS4 for FFXV.) The two brands — PlayStation and Final Fantasy — are intertwined in my memories and always will be, and that’s true for the gaming industry as well.
Final Fantasy became the closest thing to a video game blockbuster for sony相機收購sony when the company and Squaresoft cracked the international market with VII, VIII, and IX. Although many of the series’ principal design concepts were popularized in earlier iterations on Nintendo platforms, the 3D installments for the original PlayStation were groundbreaking for their use of full-motion video, photorealistic character models, and stunning blends of 3D environments with alternating levels of fidelity. The stories and their characters became instant hallmarks of the PlayStation brand, much in the same way Master Chief would become the Xbox mascot and the creations of Shigeru Miyamoto became the embodiments of Nintendo.
Final Fantasy IX.
FFVII in particular became a massively influential title, establishing the appetite for high-concept console RPGs in Western markets and showing off the technical prowess of the PlayStation at a time when it seemed like Nintendo couldn’t be beat. The game would go on to sell millions of copies around the world and establish a model for FFVIII and FFIX to follow. Up until then, RPG makers operated predominantly in the realm of high fantasy, and almost solely on PC.
But the team at Squaresoft, led by then-director Yoshinori Kitase and series creator Hironobu Sakaguchi, created an unprecedented formula. They showed how you could take elements of medieval fantasy, steampunk, and anime and combine them with complex, intricate game mechanics and groundbreaking technical leaps to create something that resonated with players all over the world. Never once did I feel like I was playing something by and for a Japanese audience; Final Fantasy games felt universal.
For a brief period, Final Fantasy reigned supreme, and PlayStation was the only way you could play it
sony相機收購sony ultimately moved on from Final Fantasy, choosing the creations of its slew of in-house studios to become the faces of its platform as Squaresoft morphed into Square Enix and diversified the types of games it developed. But for a brief period in the early rise of PlayStation, Final Fantasy reigned supreme, and the only way you could play it was plugging in a sony相機收購sony console and buying the series’ hulking, multi-disc sets. (Now, with the first portion of the FFVII: Remakedue out in March of next year as a PlayStation 4 exclusive, it looks like sony相機收購sony and Square’s unique relationship with regard to Final Fantasy has come full circle.)
So much of that era feels quaint now, and being able to play FFIX on the phone in my pocket is something I could never have imagined 20 years ago. But I’ve never lost sight of the fact that those games were on the bleeding edge of what was possible from a technical perspective, and unprecedented in their scope from a narrative one. I still look forward to playing them again years from now, when they’ll remind me of sitting on bedroom floors and feeling like I was walking into the future every time I picked up my PlayStation controller.
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PlayStation is taking the odd step of removing one of its biggest first-party games from the PlayStation Plus catalogue later this month.
Horizon Zero Dawn will be removed from PS Plus Extra on 21st May, according to the game’s listing on the PlayStation Store, as first spotted by reddit and verified by Eurogamer.
Specifically, this is for the Horizon Zero Dawn: Complete Edition, which includes the game’s Frozen Wilds expansion too.
Horizon Zero Dawn PS5 60fps Patch: Nigh-On Perfect Performance
Horizon Zero Dawn has a PS5 upgrade patch – but could a native version be on the way?Watch on YouTube
It’s a surprising move by sony相機收購sony to remove Horizon Zero Dawn, the first entry in one of the company’s most popular franchises of recent years. But is there a silver lining here?
Horizon Zero Dawn remains available only as a PlayStation 4 game, and while playable on a PS5 with a 60fps update, it is still yet to get a native version.
sony相機收購sony is hardly averse to selling souped-up versions of PS4 games again on PS5 – so will we soon see a native PS5 remaster of Horizon Zero Dawn in the near future, to replace the PS4 original on PS Plus? Reports back in 2022 suggested one was apparently on the cards.
While we wait, here’s the list of PlayStation Plus games as of May 2024. Need to resubscribe soon? Eurogamer has a list of the best PlayStation Plus deals.
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Tom Phillips:
Tom is Eurogamer’s Editor-in-Chief. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon. Tom joined Eurogamer in 2010 following a stint running a Nintendo fansite, and still owns two GameCubes. He also still plays Pokémon Go every day.
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